Knight Realtime Character

Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5.

The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail tileable normals to aid the texturing/material process in Unreal, improve my texturing workflow and shader creation for realtime pipelines, hair creation and rendering using Fibershop, Blender and Unreal 5.

I was able to learn a lot with this project, and i believe i will improve much more on the next one with the knowledge learned so far.
i would like to say thank you to Maxi Hoy for the amazing concept art created (https://www.artstation.com/maxihoy) I hope you guys like it.
Thank you!!

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Thats pretty sick… Textures are made with substance?

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Thanks! Yes, Substance Painter and also tileable textures in Unreal to blend with the textures from Substance. :slight_smile:

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This is very impressive, how long did this masterpiece take you to make?

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Wow this is top notch work! great concept and super clean model!

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Thank you so much Nektares!! :slight_smile:

Thank you David! I created this model on my sparing time mostly during the weekends, a few hours each day. I started it on january and slowly progressing with each stage, but if i had to create it from start to finish as a full time work, it would take me between 30-50 days of work. Thanks! :slight_smile:

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I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

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I would not want to be that guy’s squire :stuck_out_tongue:

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Thank you Bart!!

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Hahahaha, me neither…lol

Wooooow… just …. Woooooow

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Thank you Toro! :slight_smile:

I wonder how his bathroom break would go :smiley:

Impressive as warhammer 40K primarchs.

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Hahaha I wondered about the same thing when working on this character…lol

Thank you BigBlend!!