Release: January 2015
Genre: Space Shmup
Made with: SlimDX (C#)
Compatible with: PC
My Advanced Windows Games Programming assignment, SpaceWar was one of four games developed for the assignment with a group made game engine, SwampEngine. The main part of the module was Engine Architecture, so four of us worked on engine specialities while working on the core engine (i.e. entity-component system with behaviours and a XML based scene loader). My speciality was the input, which was done using SlimDX’s DirectInput for Keyboard and Mouse, and XInput for gamepads (Xbox 360/ONE pads only).
I also helped out with the Physics and Collision speciality because that component proved to be the most challenging for all of us to deal with.
Would you please share the source code as well? Thanks
Sadly it was a group student project, so I couldn’t do it without approval from the other programmers.