In June 2007, tensions are running high between China, North Korea, South Korea, and Japan due to Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of Article 9 of the post-World War II Constitution and blaming the I-SDF for information warfare attacks against their countries, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. As Japan is an ally of the United States and, by extension, the NSA's Third Echelon, the US Navy dispatches an advanced warship, the USS Clarence E. Walsh (CG-80), to the Yellow Sea, with hopes that China and North Korea will back down.
i just don't know. i guess i hate stealth games. the most interesting part was the character dialoge and storyline, and the campaign really is memorable with some intense moments. but I don't know i really don't like the mechanics. I don't like sitting in a corner and waiting for AI to walk past me or whatever, it's just not fun gameplay to me. I don't like being penalized for wanting to take out my enemy, and having to tediously wait for him to walk to a certain spot to do it.
one of the worst issues is when you finally do all the objectives on a certain level, it doe not tell you where the level exit is. so you could have an entire map full of enemies and you just simply need to walk to the exist, with no damn idea where it fucking is. I more often than not had to go youtube a level to see where I had to walk to complete the level. Shocking.
the game is polished, and impressive for its time. it must be the genre or something, it just doesn't click with me. i don't like being forced to go slow, i don't like quicksaving before every single guy I see incase I get spotted and ruin 20 minutes of progress. that kind of shit. that's why the score so low.
5/10
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Like in all Tom Clancy's games, the story is terrible and mostly unconsequencial. The gameplay in this one though is sublime. Great stealth mechanics allied with suberb level design really elevate this one to be amongst one of the best stealth games of all time. Its hard as hell, and near impossible when you have been found out. Its realistic in the base sense of the word. I usually dislike when games tend to favor realism over fantasy, but in this one it works.
Visually it looks really good for a 2005 title. Clean, smooth textures. Nice animation quality. Everything is very dark, but that ends tying to the gameplay. Very varied levels also help things keep fresh.
Its miles ahead the rest of the series.
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Co-Op and multiplayer makes this one even more legendary. When it comes to the latter there is no other stealth online like that. I still feel like only Spies vs Mercs nailed the asymmetrical multiplayer.
Also i wish they'd stuck to the modular SC-20K mechanics. That's the only game in existence with a brilliant idea like this; you can replace your grenade launcher with tactical foregrip just to shoot accurately or assemble an absolutely devastating sniper rifle out of it capable of piercing through thick cover - which reinforces the idea that you are a versitale spy.
Besides, when it comes to perfecting the genre's game design Chaos Theory nailed it to a tee - from pointy and smooth crouching animations with various speeds to well thought-out features like making a local survilliance system out of multiple sticky cams which you can switch in-between at any time. Yeah, it lacks the incredible level design of Thief 1-2 and highly elastic gameplay of Hitman/Tenchu, but it's not as clunky as MGS and among all these titles plays as smooth as you can ask for a stealth game.
Clandestine and Intravenous are pretty much the closest successors of Splinter Cell at it's peak.
Just a small thing, but I still very vividly remember that scene where you find the guy you're looking for, and then Sam and the guy just stare each other off holding their weapons straight to each other's face. The thing that always stuck with me is that it's a "hidden" prompt - If you let the scene play out, they will talk for a very long time concluding with Sam shooting him, but you can shoot him at any time and cut the conversation short. Or alternatively, you can lower your weapon, and then stab him. This realization back in 2005 was so incredible to me, one of the few examples where it genuinely felt like controlling a dope spy thriller film. The line that up-ends it all makes it even better. "I wouldn't shoot a friend, but I didn't say I wouldn't stab you" vs "You never were my friend". Genius.
Also i wish they'd stuck to the modular SC-20K mechanics. That's the only game in existence with a brilliant idea like this; you can replace your grenade launcher with tactical foregrip just to shoot accurately or assemble an absolutely devastating sniper rifle out of it capable of piercing through thick cover - which reinforces the idea that you are a versitale spy.
Besides, when it comes to perfecting the genre's game design Chaos Theory nailed it to a tee - from pointy and smooth crouching animations with various speeds to well thought-out features like making a local survilliance system out of multiple sticky cams which you can switch in-between at any time. Yeah, it lacks the incredible level design of Thief 1-2 and highly elastic gameplay of Hitman/Tenchu, but it's not as clunky as MGS and among all these titles plays as smooth as you can ask for a stealth game.
Clandestine and Intravenous are pretty much the closest successors of Splinter Cell at it's peak.