Average Playtime: 10 hours

GameMaker Studio 2 Desktop

Add to
My games
136
Add to
Wishlist 1
Save to
Collection

Click to rate

Exceptional
5
5
Meh
1
Skip

About

GameMaker Studio 2 is the latest and greatest incarnation of GameMaker!

It has everything you need to take your idea from concept to finished game. With a fresh user interface and many new exciting features including; Real-Time Animation Editing, a new innovative workflow and seamless path from Drag and Drop to actual code, developing top quality games has never been easier!

Featuring a powerful programming language for professionals, and a drag-and-drop no-code-required workflow for beginners, and a comprehensive toolset, top quality games can be developed quickly at affordable pricing.

With the most advanced exporter ever, rapid cross-platform deployment is achievable across all leading platforms including mobile, console and desktop.

Monetisation tools enable a range of functionality to be quickly and easily deployed including In-App Purchasing, Advertising, Analytics and User Engagement.

With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!GameMaker Studio 2 Desktop Includes:
  • Unlimited Resources
  • Dedicated Support Forum
  • Windows Desktop Export
  • macOS Export
  • Ubuntu Export
Key Features and Benefits
  • Affordable, top quality game development
  • Easy to get started – novice to professional
  • Powerful programming language for professionals
  • Drag and Drop system for beginners – no coding required
  • Comprehensive Toolset: Level, Image, Tile, Object, Script and Audio Editors
  • Leading physics engine and advanced shaders
  • Powerful animation support and networking
  • Rapid Cross-Platform exporting – all leading platforms supported
  • Monetisation Tools: IAP, Advertising, Analytics and User Engagement
  • Actively developed – new features and upgrades released regularly
Technical Features
  • Layer Based Level Editor
  • Level Inheritance – to easily create different level biomes
  • Re-Designed Layer Based Image Editor
  • Tile System – with Auto Tiling, Tile Animation and Brushes
  • Re-Envisaged Drag and Drop, Enhanced and Faster
  • Extensive Library of Events and Actions
  • Real-Time Animation Editing
  • Multi-Column, tabbed code editor
  • Improved Object Editor
  • New Audio Mixer
  • Backwards Compatibility with GameMaker: Studio projects
  • Multiple Workspaces with intuitive design
  • Laptop mode custom workspaces
  • Rapid Search mechanism to open resources instantly
  • Skinning – light or dark skin available
  • Powerful debugger to save time and effort
  • Git Integration
Platforms
Release date
Developer
YoYo Games
Publisher
YoYo Games
Age rating
Not rated
Website
https://www.yoyogames.com/

System requirements for PC

Minimum:
  • OS: Microsoft 64bit Windows 7
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: DX11 compliant graphics card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
Recommended:
  • OS: Microsoft 64bit Windows 10
  • Processor: 64bit Intel compatible Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: DX11 based graphics card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
Read more...
Edit the game info
Last Modified: Oct 10, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
GameMaker Studio 2: Your First Game (GML) - Part 1
Nov 2, 2016
YoYo Games
[Gamemaker Studio 2] Turned Based RPG Tutorial Part 1: Movement & Collisions
Jun 29, 2017
Aidan
8 Awesome Indie Games Made with GameMaker [2018]
Sep 15, 2018
Ask Gamedev
GameMaker Studio 2: Basic Overview
Nov 2, 2016
YoYo Games
HOW TO GET GAMEMAKER STUDIO 2 FOR FREE! (UPDATED)
Aug 26, 2018
MaxHTNK
The Best 2D Game Engines in 2018
Aug 17, 2018
Ask Gamedev
View all videos
2,100 items

GameMaker Studio 2 Desktop reviews and comments

Translated by
Microsoft from Deutsch
Where should I start ... I ordered Game Maker Studio 2 "before" when it was still in the officially declared beta State. Now a Year and a half have passed and in the last 6 Months the Impression has condensed that the Developers are no longer properly supervising their official forum. There are a Lot of known Errors or missing Features of the predecessor engine and some Users also diligently sent In tickets to Report them. Many of them report that it took part more than a Year for their Tickets to be processed-WENN they were processed. The Developer is also not very cooperative because he insists that each Error be sent in individually. If you Look at the erroneous (Google) Translation of the engine document (and there is someone who wants to translate it into correct German in the basics), you can also send in each individual Theme of the Document individually-why also a something Offer a more comfortable Way for someone who does this free of charge? If you browse the Threads, you also come across the Fact that "professional" Users receive much more direct and high-quality Support as part of a 2-Class society, even though in most Cases they have spent just as much money on the Engine, Like everyone else. This is probably due to the fact that for YoyoGames they are the more "valuable" Users to improve the Portfolio of their Engine. But what makes me particularly uneasy in recent Weeks is the uncertain future of the Engine. Developing a Game takes a lot of Time and supporting the "predecessor Engine" (GMS1.4) ends this Month. It has often been claimed that the Development Resources have been divided between the two Engines, which in itself also sounds understandable. However, If you take The Time and go through The Threads (especially in the Announcements section), you get the Impression very quickly that YYG LATELY only to Promote sales (the Basic Version, everything else would also be too much of a financial Funder), packaged as a "Service focused on the (new) customer" and the new (and probably also several hundred Euros) Exporter for the Switch. However, most Users need a solid Foundation and Support with the basic engine before they can get their Projects onto the Consoles via the expensive (and not entirely error-free) Exporters, where they then also have a License from the respective Console Provider again Neer acquire. For the Exporters, who spend several hundred Euros, first of all only BRING the Money into their Pockets, for the second Step you can put Money down again. I already mentioned the Silence on the part of the Developers in the official Forum. Another Negative Aspect that occurs to me is that the stated Roadmap already contains long overdue Features such as the Basic Functions of a (Tile-set) Collision and Depth system, in general the Updates have stalled more and More. Especially for Beginners (who are sometimes supposed to be the Target Group), these two Systems are important in order to get into the Engine as quickly as possible and To create a Standard in Competing products such as the RPG Maker Series or Godot. At First I was really quite euphoric and blinded by the beautiful Layout, but after a Year and a half I definitely can't recommend this Engine to others. There is more than insufficient Support on the part of YYG, there is a massive Lack of transparency about the next Steps, and the Priorities seem to lie only with cash And less the quality improvement of the Engine. An attempt was made here to create an egg-making wool Milk spout instead of building a stable Base and Setting additional Functions such as an integrated Sprite editor at the back. Right Now, I'm testing Godot, which can cover equally diverse game genres, seems to be running stable, includes a lot more (contemporary) features, gets constant Updates, and thus seems more future-proof.
Read more...
read more