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Command and Conquer Red Alert 3: Prima Official Game Guide (Command & Conquer) Paperback – October 27, 2008
•Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360
•Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage
•Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans
•Quick-reference appendix tables for swift cross-faction unit and structure comparisons
•Covers both PC and Xbox 360 versions of Red Alert 3
- Print length192 pages
- LanguageEnglish
- PublisherPrima Games
- Publication dateOctober 27, 2008
- Dimensions8.04 x 0.33 x 10.81 inches
- ISBN-100761560300
- ISBN-13978-0761560302
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Product details
- Publisher : Prima Games (October 27, 2008)
- Language : English
- Paperback : 192 pages
- ISBN-10 : 0761560300
- ISBN-13 : 978-0761560302
- Item Weight : 15.5 ounces
- Dimensions : 8.04 x 0.33 x 10.81 inches
- Best Sellers Rank: #4,021,240 in Books (See Top 100 in Books)
- #2,685 in Computer & Internet Game Strategy Guides
- #2,796 in Game Programming
- Customer Reviews:
About the author
Keith R.A. DeCandido was born and raised in New York City to a family of librarians, which pretty much explains everything. He has written more than 50 novels, as well as short stories, nonfiction, eBooks, comic books, and blog entries, many of them in various media universes, among them Star Trek, Alien, Supernatural, World of Warcraft, StarCraft, Marvel Comics, Cars, Farscape, Buffy the Vampire Slayer, Stargate, Serenity, Resident Evil, Kung Fu Panda, Doctor Who, Sleepy Hollow, Leverage, Orphan Black, and more. Among his many works of original fiction are the fantasy police procedural series of novels and short stories that started with Dragon Precinct, as well as a series of urban fantasy short stories set in Key West, Florida, many of which are in Ragnarok & Roll: Tales of Cassie Zukav, Weirdness Magnet, fiction about cops in a city filled with super heroes, and an urban fantasy series about a nice Jewish boy from the Bronx who hunts monsters, starting with the novel A Furnace Sealed. Keith is also an editor (having supervised several book lines and put together dozens of anthologies), musician (percussionist for the Don't Quit Your Day Job Players, the Boogie Knights, and others), pop culture commentator (he writes for both Tor.com and his own Patreon at patreon.com/krad) and a third-degree black belt in Kenshikai karate (he both trains and teaches). He still lives in New York City with various humans and animals.
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Top reviews
Top reviews from the United States
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Red alert 3 is very dynamic and the game is not 100% scripted so things can vary from fight to fight but i feel this guide gave me enough of an insight into the single player maps to get a head stasrt against the Computer.
In terms of multiplayer tips, they lay down the basics but it is entirely up to you to source out tips from other players and experiment yourself to be king of the hill.
Only draw back would be the colour scheme of the book, its very red. otherwise it was a good buy.
I was hoping to read about some of the epic battles played through in the game, more emphasis on the tech and equipment, more to do with Kane's mysterious ways and Nod's motives or at least some backstory of the game itself. Instead, the book seems to focus more on people and personal relationships (the reporter's parts, which sometimes serve as a window to the C&C universe) and giving a grunt's view of the few battles (seen from a private who is quickly promoted by default when his buddies die and he gets lucky). The battle scenes are also underwhelming.
Most of the book seems to be bogged down by aforementioned personal moments and the battles seem rushed and not very fleshed out. There are also large holes in between some sections. At the end of one chapter, there is talk of a battle and the next chapter picks up right in the middle of a battle. I wouldnt say it's hard to follow, it just seems poorly put together.
And then there are the percieved inconsistencies in unit types and certain events. It's been a while since i played C&C 3, but i never remeber Juggernauts (artillery units?) with rail guns and infantry with tiberium beam weapons. A few battle scenes are reminiscent of what the player experienced but credit is being given to other characters which just doesnt sit right with me. I suppose it could be looked at as the view from one commander's experience alongside the game's player commander where some things line up but others still don't.
I just feel the book focused too much on little things but at the same time missed the mark on said little things. I realize it would be hard to write a novel on the same scale as an RTS game, especially with how the player was put into the game, but i feel it could have been done better.
1. Blood and Gore
2. Horror
3. Cuss words with accent
4. Killing
I cannot find a way to get the strategy guide in Kindle. Beware of this rip-off ( even if unintended).
Top reviews from other countries
Ich gehe mit gemischten Gefühlen aus diesem Buch. Was relativ gut gelingt bzw. mir sehr gefallen hat, war der langsame Aufbau und die Beschreibung der Atmosphäre. So ein bisschen world-building im Prinzip. Ich kam relativ gut rein und war motiviert weiter zu lesen. Die Charaktere waren in Ordnung und es war auch ganz gut, dass das Buch nicht die Haupt-Handlung des Spiel verfolgt hat, sondern quasi parallel läuft.
* * SPOILER * * *
Was mich auf den größten Kritikpunkt bringt. Das Pacing gegen Ende.. Die ersten ungefähr 4/5 des Buches drehen sich um den Abschuss der Philadelphia und den Kampf zwischen GDI und NOD, erzählt aus mehreren Perspektiven. Bei etwa 80% des Buches angekommen, kommt der Ionen-Schuss auf die Tiberium-Bombe unter dem Tempel, welcher die Scrin auf die Erde lockt. Und jetzt überschlagen sich die Ereignisse. Innerhalb der letzten 20% werden überfallartig die komplette Ankunft, das Bauen der Türme und die finale Schlacht am Turm in Italien erzählt. Eigentlich sind es sogar nur 18%, weil einen Epilog gibt es auch noch. Teilweise zu schnell, teilweise einfach unrealistisch, als hätte das Buch an der Stelle irgendwie den Faden verloren oder hätte eine Deadline erreichen müssen.
Mich hat das wahnsinnig irritiert, weil ich mich ständig gefragt habe, wie das alles jetzt schon passieren konnte. Die Scrin sind gerade auf der Erde gelandet und liefern sich noch das erste Gefecht mit GDI, da kommt gefühlt schon die Meldung, dass überall auf der Erde die Türme gebaut werden… really? Und im nächsten Kapitel sind schon 80% davon wieder zerstört, die Allianz mit NOD hielt gefühlt 5 Seiten und weitere solche Dinge.
Für mich hat dieses rasante von 0 auf 100 total die Stimmung gekillt. Dann doch lieber einfach vor oder bei Ankunft der Scin einen cut machen und ein zweites Buch schreiben, als hier so schnell wie möglich zum Ziel zu hecheln. So ist es im Prinzip abgeschlossen und hinterlässt einen fahlen Beigeschmack. Sehr schade, weil man hätte wirklich mehr daraus machen können, die Ansätze waren auf jeden Fall da..
"Condition: Used - Very Good - The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged."
The book arrived with the front cover folder over (dog-eared) by a good inch and a half, with the shiny outer cover delaminating from the cardboard backing. Various nicks and chipping along the remaining outer front cover edges.
The spine was also VERY creased, to the degree it was difficult to read the book title, if you only had the spine facing you.
Inner contents of book seems fine, no marks, o dog-earing to the internals.
Very badly classified by World of Books. I would *HATE* to see what they consider a "good" or "average" condition book to me, if *THIS* is "very good".