SkyRoads

Moby ID: 1007

Description

Pilot your starglider on a "road" through space, avoiding obstacles and holes along the way, and without running out of fuel or oxygen. Full version includes 30 roads in 10 areas.

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Screenshots

Credits (DOS version)

8 People (6 developers, 2 thanks)

Programming
Graphics / Artwork
Music
Special Thanks To

Reviews

Critics

Average score: 71% (based on 5 ratings)

Players

Average score: 3.8 out of 5 (based on 37 ratings with 7 reviews)

Fun.

The Good
It's fun. Thirty roads, ranging from simple dexterity games (do a combination of eighteen keys in three seconds, or you die) to maps that require thinking, innovation and a bit of intuition. You always know that when you're bored you can activate good ol' SkyRoads and play one of the levels you already finished a dozen times.

The Bad
About four of the puzzles are VERY frustrating, and the above combination of eighteen keys in three seconds becomes a tiresome reality. You don't HAVE to finish all of the levels... Or maybe you do? :)

The Bottom Line
You can download it for free from Bluemoon Interactive's site, takes about three minutes. Why not doing so right now?

DOS · by El-ad Amir (116) · 2001

One of the most addictive games to grace the PC.

The Good
SkyRoads is a great game in all respects, and one of the most popular too - everyone knows this game, and everyone played it at one time or another. SkyRoads has good graphics, reasonable music and great, addictive and clever gameplay, with dozens of levels.

The Bad
Somewhat annoying background music (simply because it's not very varied), and occasionally frustrating gameplay.

The Bottom Line
A great and addictive "oldskool" game.

DOS · by Tomer Gabel (4538) · 2000

Cosmic Obstacle Course Quickly Becomes A Reach For Gaming Zen

The Good
Despite the minimalistic approach it might seem to have, this puzzle-racer of sorts is a truly an engrossing game.

Whether swerving to avoid oncoming obstacles, ducking your agile craft through a narrow tunnel, or hopping over the gaping maws in the abyss of space, this is one game that doesn't disappoint in the gameplay department.

The effect tiles also provide an entertaining spin to this already amazing title. Be it the devious charm of the oil-colored "slippery" tiles, the flaming menace of the red "burning" tiles, or the desperate grab for that elusive blue "supply" tile, these are the little twists that can take a modestly amusing game and turn it into a reach for the stars (quite literally too).

Now combine that reach for your inner speedster with a hypnotically inducing soundtrack and some of the most fabulous sights this side of the Milky Way and you know that you're going to be hooked a long, long time.

The Bad
At first glance, the game itself can feel a bit shallow and more like a special obstacle arena of sorts than a full game. However, once you get past that notion and actually start playing through the various tracks, you'll find yourself embroiled in the search for gaming zen in order to beat the more harrowing tracks.

A level/track editor would've been a nice edition to the lineup, as the game still does feel somewhat lacking in the features department. Of course, given the era that this game came out in, this is easily a forgivable offense.

Last but not least, the difficulty of the tracks themselves seems a bit inconsistent. Although the game doesn't seem too chafing from the get-go - and on the most of the track sets progress well enough in terms of difficulty - it sometimes appears as if the reverse true. You also might find yourself breezing right through a host of relatively easy tracks later in the game where you might normally expect some much harder ones. Perhaps Bluemoon Interactive (the developer) really intended that these provide the player with a much needed break in the pacing from time to time, but the timing of it is odd enough that it's really more confusing than it is anything else. It would have made much more sense to have the difficulty curve escalate more progressively on the whole, but at least it does relieve some of the tension once in a while.

The Bottom Line
Aside from the observation that marrying the puzzle game and racer genres is a winning scenario from the get-go, this game provides a virtual feast of stunning cosmic scenery and both amazing and harrowing experiences in the race to achieve gaming zen.

That's not to mention that the sheer volume of tracks will themselves keep you busy for what seems like a near-eternity as you cheat death and zone in to the game's mesmerizing soundtrack. If you're looking for a finger-twitcher to satiate your desires, this is one game that will keep you hooked for a astoundingly good time.

DOS · by Blast Vortex (45) · 2009

[ View all 7 player reviews ]

Trivia

There is actually a way to solve the last puzzle on the game, though it is maybe the most challening puzzle i even came across; it requires perfect, almost non-human timing and reflexes. It is do-able though, check the screenshots for proof.

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  • MobyGames ID: 1007
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Contributors to this Entry

Game added by Andy Voss.

Additional contributors: helm lehm.

Game added March 8, 2000. Last modified April 30, 2024.