Review: Two Worlds is Too Bad

The press release for this Xbox 360 role-playing game calls it "bigger and badder than Oblivion," which is only accurate when using "bad" in the traditional sense. Two Worlds creates an enormous and inviting game world, then makes it almost impossible for the player to enjoy exploring it. While your hero does have a wide […]
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The press release for this Xbox 360 role-playing game calls it "bigger and badder than Oblivion," which is only accurate when using "bad" in the traditional sense. Two Worlds creates an enormous and inviting game world, then makes it almost impossible for the player to enjoy exploring it.

While your hero does have a wide variety of combat and magical skills with which to dominate the vast world around him, the frequently lag-ridden and inaccurate controls make combat overly difficult and frustrating. In melee combat, you'll often pull the right trigger only to have nothing happen, or find yourself taking a wild swing at the empty air instead of the enemy character next to you.

Also working against you are Two Worlds's map and journal systems, which are clunky and counterintuitive. The map keeps track of every structure you encounter, but makes it difficult to figure out where you actually are at the moment. The journal system records all of the quests that you encounter as you travel, but it generates a stack of information that is laborious to sort through.

At least it's not as hard to parse as the dialogue, which is a complete mess of clichéd Ye Olde English, with "forsooth" and "twas" thrown in every so often just to remind us that we're in a fantasy setting.

Two Worlds offers something most console RPGs don't: Online multiplayer, either versus other players or cooperative. It's a great idea, except connection usually doesn't work well, and one or more members of the party usually drops out. That's assuming you can actually find someone online to play with, which I rarely could.

–Susan Arendt

WIRED Enormous world, online co-op and PvP play, many skills to learn

TIRED Unresponsive controls, shuddering framerate, random freezeups

Price/maker: $60, SouthPeak Interactive

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