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BioShock: Rapture Mass Market Paperback – June 26, 2012
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The prequel story to the award-winning and bestselling video game franchise. How the majesty of Rapture, the shining city below the sea, became an instant dystopia
It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing…and many are desperate to take that freedom back.
Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science―where what you give is what you get. He created Rapture―the shining city below the sea.
But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be…and how it all ended.
- Print length432 pages
- LanguageEnglish
- PublisherTor Books
- Publication dateJune 26, 2012
- Dimensions4.19 x 1.06 x 6.69 inches
- ISBN-100765367351
- ISBN-13978-0765367358
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About the Author
John Shirley won the Bram Stoker Award for his book Black Butterflies. He was co-screenwriter of The Crow and television writer for Fox, and Paramount Television. His novels include City Come A-Walkin', Eclipse, Crawlers, Demons, and Bleak History.
Product details
- Publisher : Tor Books; Reissue edition (June 26, 2012)
- Language : English
- Mass Market Paperback : 432 pages
- ISBN-10 : 0765367351
- ISBN-13 : 978-0765367358
- Item Weight : 2.31 pounds
- Dimensions : 4.19 x 1.06 x 6.69 inches
- Best Sellers Rank: #51,225 in Books (See Top 100 in Books)
- #237 in Genetic Engineering Science Fiction (Books)
- #488 in TV, Movie & Game Tie-In Fiction
- #2,295 in Science Fiction Adventures
- Customer Reviews:
About the author
John Shirley won the Bram Stoker Award for his story collection Black Butterflies, and is the author of numerous novels, including the best-seller DEMONS, the cyberpunk classics CITY COME A-WALKIN', ECLIPSE, and BLACK GLASS, and his newest novels STORMLAND and the historical western AXLE BUST CREEK. His newest story collections are THE FEVERISH STARS and the special updated reissue of REALLY REALLY REALLY REALLY WEIRD STORIES. His next novel, available for pre-order, is the technothriller SUBORBITAL 7, coming Summer 2023 from Titan Books.
He is also a screenwriter, having written for television and movies; he was co-screenwriter of THE CROW. He has been several Year's Best anthologies including Prime Books' THE YEAR'S BEST DARK FANTASY AND HORROR anthology, and his nwest story collection is IN EXTREMIS: THE MOST EXTREME SHORT STORIES OF JOHN SHIRLEY. His novel BIOSHOCK: RAPTURE telling the story of the creation and undoing of Rapture, from the hit videogame BIOSHOCK is out from TOR books; his Halo novel, HALO: BROKEN CIRCLE is coming out from Pocket Books.
His most recent novels are STORMLAND and (forthcoming) AXLE BUST CREEK. His new story collection is THE FEVERISH STARS. STORMLAND and other John Shirley novels are available as audiobooks.
He is also a lyricist, having written lyrics for 18 songs recorded by the Blue Oyster Cult (especially on their albums Heaven Forbidden and Curse of the Hidden Mirror), and his own recordings.
John Shirley has written only one nonfiction book, GURDJIEFF: AN INTRODUCTION TO HIS LIFE AND IDEAS, published by Penguin/Jeremy Tarcher.
John Shirley's many story collections include BLACK BUTTERFLIES, IN EXTREMIS, REALLY REALLY REALLY REALLY WEIRD STORIES, THE FEVERISH STARS and LIVING SHADOWS.
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I wasn't expecting much when my copy of BioShock:Rapture arrived in the mail, but I consider myself a pretty big fan of the series and the idea of a prequel in print was enough to make me preorder it. I was not disappointed... far from it in fact.
If you've played the BioShock games then you know a great deal of the storytelling is done via audio diaries. These audio diaries are exactly what they sound like... the audio recorded thoughts of those that lived in Rapture. As you progress through the games you discover these recordings scattered about here and there. Each diary contains a small piece of a puzzle; a very dark puzzle that paints a picture of what took place in Rapture. From these diaries we learn of some of the horrible experiences of its citizens, as well as the events that ultimately caused its downfall. John Shirley does an extraordinary job of tying these diaries together into a novel that really fleshes out the story of Rapture.
In bringing these diaries together, Shirley takes side-characters from the games and gives our brief encounters with them more meaning. People that had small cameos from the games are given new life as you see the events that led to their fate in greater detail and from different angles. Not every character is given as much attention as others, but overall I was very satisfied.
I'm a very big BioShock fan so I'll admit that I might have some bias, but I'm trying to look at the book as objectively as I can. As one other reader mentioned, there are many different POVs. I can see where one might feel that some of these don't quite fit when considering the book by itself, as they serve little purpose to move the story along at times and can seem out of place. But for those that experienced the games, these "teasers" that seem unnecessary are actually a prelude for what came afterward. They're more fan-service than anything else; Shirley even dedicated the book itself to the fans of BioShock and BioShock 2. In addition to the spoilers the book contains, this is another reason I strongly suggest reading the book only AFTER you have played the games. These different POVs will be more familiar to you and will likely be more appreciated if you've played the games. That's my opinion anyway.
The only other issue I could see some readers possibly having is that the book definitely doesn't read like your everyday novel... it's choppy and jumps around, taking place over the entire decade that housed the rise and fall of Rapture (430 pages to cover 14 years, actually). I had no problem with this myself; the story was still very easy to follow and flowed well.
Bottom line... this book was a great read and it has me wanting to play through both games all over again! If you are a fan of BioShock then I highly recommend this book.
UPDATE: The BioShock Ultimate Rapture Edition is out! $29.99 gets you both BioShock and BioShock 2, including all their DLCs!
I have some thoughts about the plot that contain spoilers, so don't read further if you are still planning to read the book!
*******Spoilers Ahead*******
The book really elegantly captures how people use ideas (especially Marxist ideas) to persuade and gain the confidence of vulnerable individuals. Ultimately, these people's true intention is not to help those vulnerable individuals, but rather to satisfy their own desire for power. The individuals (in this case, the ordinary and particularly the downtrodden citizens of Rapture) are just pawns in their game to overthrow the person who is in power (i.e., Andrew Ryan) so that they can become the leaders of Rapture (i.e., Lamb and Fontaine).
So what exactly was it that caused Rapture to fail so spectacularly? I mean, Andrew Ryan founded the city upon such good intentions?!? He had it all figured out, right? ;)
The irony of what Andrew Ryan says in the beginning about what Rapture will be and what he eventually ends up doing when things start to unravel is made clear in the book. He basically goes from being this cross between Ayn Rand and Rockefeller to someone not much different to Lenin or Stalin.
But where specifically did he go wrong? I have a few ideas:
- His need to control the city in a top-down (central planning) manner was most likely his biggest mistake. This is ironic, given that his philosophy of how Rapture would be governed (at least in the beginning) was more akin to a libertarian point of view. However, he never relinquished power, nor was he particularly open to the perspectives of others. Consequently, Rapture never really developed naturally as a society, but was heavily top-down engineered from the start. The chances of it becoming a libertarian utopia was therefore dead from the get-go.
- Ryan's civic education program was also a bad idea. Of course, he also chose the worst possible person for the job, but even if he did not choose someone that was basically out to usurp him from day one, the desire to educate people into liking Rapture was a tenuous idea at best. I understand that he had (seemingly) good intentions with it: he assumed that people might not enjoy their stay in Rapture because they do not understand how bad it really is out there and how brilliant the philosophy that underpins Rapture really is. He understood that he needed people to buy into the philosophy of Rapture, in order for them to identify with and contribute to the city in a meaningful way. But then he should have done that education *before* people were allowed into Rapture, not afterwards when they have already made the commitment. Moreover, as a Research Psychologist, I can say with conviction that social education programs are controversial (I guess I am sceptical of people that feel that these kinds of programs are necessary in the first place). These types of programs are often used in insidious ways, without people's consent, in order to further top-down goals which may not always be to the benefit of the individual (which once again goes against Ryan's original ethos). The assumption that people's lack of understanding is what is driving their behaviour is also flawed, because other factors, such as their social environment, also play important roles in shaping their behaviour.
- Not allowing people to leave the city was probably one of his worst decisions. I understand that he felt it necessary to isolate the city as much as possible, and keep it a secret from the outside world, but forcing people to stay just does not seem practical or humane. In any normal community, people invariably come and go. If people enjoy living there and (importantly) are able to work there, they will be more likely to stay. Ryan was clearly flirting with disaster by restricting people's freedom of movement and forcing people who are, understandably, not happy anymore to stay in Rapture.
- Similarly, banning the import of religious materials and other books that might run counter to Ryan's belief system was also a poor move. Apparently, when you ban something, people just want it more! You could also argue that people innately need culture/religion and by banning books you only serve to alienate people more from you as their leader. And obviously, by banning certain things you inadvertently help to develop the illicit trade of these items, which brings about other undesirable things such as organised crime.
Ultimately, I think Andrew Ryan would have been better off if he had just built a mansion for himself under the sea. Not a city, just a house for himself. He could have stayed there for the rest of his life and arranged for contractors to come and do repairs, etc. under sworn secrecy.
I knew how the story was going to end, I've played the games, I've seen the destruction that happens but I still enjoyed the ride. It's fun to see familiar characters, and familiar places, but brought to life and no longer just the frightening ruins you're exploring or doing.
After reading this book to a family member, they enjoyed the tale enough they borrowed it. They also tried to play the first game but can only do like ten minutes at a time before they bug out. Anyway, my copy got misplaced.
So, I've now bought it a second time so that they can have their own copy, it's their's forever. And I will soon be buying a third copy so that I can replace what was lost.
Remember, it does take a bit to get into the story and is slow in some spots, but I have read it multiple times and will read it again just because it offers us a beautiful, heartbreaking exploration of the still intact Rapture.
Highly recommend.
Highly recommend.
Top reviews from other countries
El libro aunque esta escrito en ingles, si te animas a comprarlo no siendo tu lengua nativa no te impide en absoluto para disfrutarlo, uno que otro modismo coloquial, y una que otra busqueda en el diccionario son suficientes.
Aspecto fisico del libro: el mio llego en perfecto estado, sin marcas mi maltrato, aunque esto puede variar dependiendo del servicio postal.
Reviewed in Mexico on January 3, 2022
El libro aunque esta escrito en ingles, si te animas a comprarlo no siendo tu lengua nativa no te impide en absoluto para disfrutarlo, uno que otro modismo coloquial, y una que otra busqueda en el diccionario son suficientes.
Aspecto fisico del libro: el mio llego en perfecto estado, sin marcas mi maltrato, aunque esto puede variar dependiendo del servicio postal.
Einzier Kritikpunkt ist, dass man noch mehr Erzählen von der Geschichte hätte können und noch tiefer die Charaktere durchleuchten hätte können.